Stellaris utopian abundance. Political Power was supposed to re-balance from within the set total to give those at the top more influence and power over elections, happiness, etc. Stellaris utopian abundance

 
 Political Power was supposed to re-balance from within the set total to give those at the top more influence and power over elections, happiness, etcStellaris utopian abundance  This

Not chemical bliss bad, but still terrible in most situations. Higher happiness attracts more immigrants. This little mass products price does not make a difference. Thread starter master9147; Start date Nov 25, 2018; Jump to latest Follow Reply Menu We have updated our. because they're machine species. 5; 15 from the regular unity output and +10% from the Hypercomms Forum. 4 Upkeep +5% Happiness;. 5 Trade value per Pop; no Egalitarian Utopian Abundance ensures that every member of this species has access to nearly any type of luxury conceivable. Going higher than that requires using things like Utopian Abundance unemployment to bypass normal job limitations, which are significantly less productive than proper jobs. Presumably unemployed pops living under Utopian Abundance living standards are using similar software to help researchers all around the galaxy, all the while having fun. For utopian abundence it would work simmilarly but also gives +2 unity per pop. Political Power was supposed to re-balance from within the set total to give those at the top more influence and power over elections, happiness, etc. 0 consumer goods upkeep and equal political power. 5, 0. Together they generate 2 + (2 * 400%) = 10 political power. While researchers will cost a little over twice as many CG's to support as an unemployed Utopian Abundance pop, they actually produce well over three time as much research. Taking wasteful as a free genetic trait would help some. " Decadent lifestyle is something that doesn't require that mindset of helping you fellows that are suffering hard times, in fact it's more likely to lean into the whole. *The. You can be a Megacorp in stellaris with Utopian Abundance and you'll be closer to a communist utopia than fanatic egalitarian democratic social welfarists or shared burdenists. Also utopian abundance will be open for imperial authorities. If you're having to actually use these, you're doing something wrong. A utopian abundance society for everyone should basically suck up all immigration from any Empire without that policy that is has migration treaties with and probably a good chunk from neighboring empires without that policy. ago. This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. It seems pointless to give them additional political power when the whole gig is about equality. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. i don't support stalinism, so. Actually, thinking about all the 'Utopian Abundance' civilizations in fiction, like the Culture or the United Federation of Planets, I think I gotta disagree from an RP perspective. Hmmmm. Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. Question (Unanswered) So I set my default rights to utopian abundance but when I click on any of the species living in my empire it just says they have decent living conditions is there a way to fix that Locked post. Like, for instance, going void-borne tall empire, playing. 4:. Full. Utopian Abundance is very inefficient at the start of the game, so no you don't do that. Updated for v3. Effective change: they start offering trade deals for alloys and chemical bliss is replaced with utopian abundance. 8 credits and 0. Workers generate x + (x * 50%) = 1. See my current thread. So that's two points. Utopian Abundance is certainly misguided in this, not because a problem with Utopian Abundance exactly, but because Political Power was poorly slapped over other mechanics. Will only use if egalitarian. Political power is correlation to 'Approval rating' which in turn influences Stability. A technician with base 8 output will go from 0. The key difference between them is that Academic Privilege gives +10% to researcher job outputs but incurs higher Consumer Goods usage. Reply Business_Ad_932. The former doesn't disqualify their egalitarianism because they simply can't do it while the latter doesn't disqualify it because they care about helping people and in their sensory organs aliens. • 1 yr. ago. This is a representation of how powerful a certain stratum of your economy is, and for most living standards the specialists and the rulers have more power than the workers. If you invest a lot in infrastructure and jobs you will need immigrants to take those jobs and contribute to your economy. -egalitarian, xenophile, and pacifist as the governing ethics. . So I have: -19 primary (not including sub-species) species (all organic) with a little over 500 pop in the top two species catagories (including sub-species) alone. So I'm wondering if anyone has done it, I probably need to go ringworld or relic origin. Actual fascists flock to the fandom because they don't understand how social commentary works. Pop Demotion Time: Nice I guess, but if you do proper management you can avoid this problem in the first place. Pops under Utopian Abundance have a political power of 1, while under something like Stratified Economy your rulers have *10. Jewbacca1991 • 2 yr. All of your research and unity comes from unempoyed pops, who do not receive any penalties. Utopian Abundance makes micromanagement easier in the late-game and also means newly-conquered worlds are often very stable in spite of the newly-conquered penalty, and the high happiness from Utopian Abundance usually lowers crime to negligible levels (it's odd that you're having troubles with that). I feel like stellaris is twice as fun when you lean into your choices for roleplay. Compare using Artist. I'd say the big thing going for it is utopian abundance paired up with synthetic ascension. Build commercial zone 1st turn off colonist jobs. if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. 2018 v 9. But it’s really strong when used with living standards that eat a bunch of consumer goods such as “utopian abundance” or “academic privilege” if used in the mid-late game. Alternatively you could run something else in place of Aristocratic Elite at game start (like say, Life Seeded or what have you) and add on AE as your third civic. To make my update of the mod, I checked the changes this version has, then took the current utopian abundance section from Stellaris and applied the same changes. Naposledy upravil Apeironic_Entelechy; 22. well like I said, it's a transitional society. Unlocked by egalitarian ethics, utopian abundance is social welfare dialed up to 11. The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. Reply No-Tie-4819 Fanatic Materialist •. ago. Sure worker class get more goods. alex. As long a you won't run utopian abundance, sure. Utopian Abundance 20 happiness = 7. ago. FTFY. Thread starter ZeeHero; Start date Sep 14, 2022; Jump to latest Follow Reply Menu We have updated our. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. . builder680. It also has the advantage of. *The exception is synth-ascended Fanatic Materialists, who can get like ~90% robot upkeep reduction fairly reliably, which drops the CG cost to . Stellaris Dev Diary #321 - Origins and Civics self. While Utopian Abundance is what it sounds, Academic Privilige places a heavy emphasis on education instead of simply fufilling every material need (like Utopian Abundance does). And even "Social Welfare" offers only slightly weaker bonuses for. Put a commercial zone down but it's only fir the 1 merchant. Are you ready to build. Might be an oversight and I'd need to test that but basically what he is doing is: Utopian abundance. Optional bits: take genetic ascension, give everyone Fertile, Communal, and Budding for a total 95% reduced housing usage and . When you actually break it down, Megacorps don't actually get very many Trade bonuses. Stellaris. Both Utopian Abundance (Egalitarian only) and Social Welfare living standards will stop your unemployed pops from being unhappy and allow them to produce some minimal resources while unemployed (Research and unity for UA, just unity for SW) Also, as long as there are jobs available on other planets pops should move on their own. Mr Dictator Aug 6 @ 9:23am. this thread is about the modifier and why you shouldn't pick it as a utopian. It was very expensive and largely prevented me from raising a military early-game, and I had to devote a few too many building slots to maintain it early, but once I had upgraded consumer industries it was very smooth. The Free Haven civic is also an option. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. This mod allows for Galactic Empire have Utopian Abundance species living conditions, except Megacorp GA. * Civic Engagement adds new events and situations that tie into your empire's civics. Balancing the Caste System in Stellaris is a challenge,. It should have been an evolved and extreme form of social stratification. Getting 100% gives a 20% yield bonus on everything which is pretty good. Taking wasteful as a free genetic trait would help some. . Stratified economy will net the same loss for rulers, but will make a small profit for specialists and a good profit for workers. Currently playing a fanatic authoritarian Imperium providing. 1125 extra consumer goods. A tech-world can only fit 16 buildings total, one of which is the administrative building and one of which needs to be a research institute, so you can only hit around 115 researchers tops per planet. Remember, under utopian abundance rulers get the same amount of luxury goods as everyone else, and the same amount under any other living standarts. Distributing amenities decision on all of your worlds would increase stability and use consumer goods. [deleted] • 3 yr. Fridge Brilliance: Any unemployed pop living under Social Welfare living standards generates Unity. 4. 2 beta patch before starting it up, though I don't know if it actually was the cause. " As a result, each time a new. This is an updated version of PrinceJohn's mod which allows any empire to use the Utopian Abundance living standard after researching a technology. As we can see in Stellaris tooltip, every strata has a 1. Which is better with Utopian Abundance? I can't figure out whether my Utopian Abundant empire would be better off as Fanatic Xenophile for the +20% Trade Value, or to be Fanatic Pacifist for the Culture Worker's +10% to Trade Value From Living Standards, with 6 Culture Worker jobs from a fully upgraded building. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. Hive minds, only organic ones through. There is no „best“ LS. Bonus points is the happier your pops are the less crime they create, I've conquered AI planets wracked by crime (at 90-100%) and had it completely disappear the moment I took control because of Utopian Abundance. #8. Ethics: egalitarian, militarist. Snapshot from the stellaris wiki. Loading the game will grant the achievement. but I can't figure out how to phrase the argument without opening it up to all gestalt species. Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. But isn't the difference between social welfare and utopian abundance just a matter of degree? Social welfare with a huge amount of resources IS utopian abundance. And most of the wealthiest countries on Social Welfare or Decent Conditions. Tip 4: crack worldsResearch and unity would come from unemployed utopian abundance pops. Utopia Expanded adds the following features:Without building any additional unity buildings and just receiving it all passively, I was able to finish the first tradition tree at the beginning of year 4, while having decent output on all other important resources. How Exactly Does the Immigration Mechanic Work and Is Utopian Abundance/Xenophile a Good Strat? I'm getting tired of playing tech rush slaves which seems to be the most effective strategy at the moment that I'm aware of. What makes Stellaris slightly different from other space 4X games (Master of Orion, Endless Space, Galactic. Also, "privilege" implies a specific strain of meritocracy that exalts the intelligent and educated. Mineral income thresholds: 300+ to activate, 200- to deactivate; 10 = Academic Privilege. You could pick Free Haven, build a ringworld, make it super attractive to immigration and turn it into a massive and utopian refugee center. So I was playing a semi casual multiplayer, I had a chat with the top guy who has the most fleet power and technology and hes saying hes using utopian abundance, ignore consumer goods and lletting unemployed pops do the research and unity. Alternatively, unemployed pops. same way you have to be egalitarian to use utopian abundance and (i think) authoriarian for stratified economy < > Showing 1-15 of 19 comments. It clearly isn't working as intended. They affect various aspects of pop behavior, such as growth, migration, faction attraction, and resource output. I got the grunur and at first I was like that sucks. A page for describing Fridge: Stellaris. See my current thread. 50% isn't really all that great, and you also suffer from having primarily specialists on the Ecu. Deal with poachers encroaching on your nature preserves as an Environmentalist. 5 Trade value per Pop; no Egalitarian Shared Burden: 0. Utopian Abundance in Stellaris requires some significant investment into consumer good production or trade. xav1353 • 5 yr. Subscribe to downloadUtopian Abundance Tech. Higher happiness attracts more immigrants. This build explodes through the tradition trees while still having lots of energy. @greaseHole, I've not updated this since May, of course it. The mod to utopian abundance I see is one that allows everyone including slavers, but not rogue servitors, to use it. There should be an option. That's not really compatible with Utopian abundance. Set your living standard to Utopian Abundance (you can afford it). Best. Utopian Abundance would remain superior, as other living standards would be reduced, but it would be slightly less easily affordable as it currently is, restoring some of the sense of achievement from using it. Shared Burden's requirements are less about the raw power of the civic as they are about how powerful other civics are when paired with it. 25 if galactic community member and the Balance in the Middle or Universal Prosperity Mandate resolution is active; 5 = Social Welfare. I'm not saying that I disagree with the notion that slavers should have to consider the possibility of revolt. So with that all taken into account let's compare Job output: Shared burden +5 happiness and +5 stability = 1. ago. ago • Edited 5 yr. 1 unity per worker and 0. In this s. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. That's an apparatus of 5 pops outputting effectively 12 Research. 25 to 1 CG's per month and will generate 0. All pops (except robots) should be set to Utopian Abundance (UA gives science + unity to unemployed pops). Mineral income thresholds: 300+ to activate, 200- to deactivate; 10 = Academic Privilege. There are many ways to do it. While Hedonism is cheaper than Utopian Abundance, it's still more expensive than the other living standards, and it lacks several of the benefits of Utopian Abundance (including unemployment, Egalitarian ethics pressure, and even cheaper CG for ruler-pops). It also gives . While social welfare does not demand egalitarian you also stand for equality. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. Under normal circumstances, you're just spending a boatload of Consumer Goods for an extra ~3% job output from stability. 6 consumer goods per citizen. I'd say fanatic capitalism, unchecked, should lead to oligarchy/plutocraty. 2% job output and Trade Value) and nearly twice the trade value (on average) for +10% CoG upkeep - literally Utopian Abundance but cheaper. So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. Stellaris is about the cold hard numbers of the aetherophasic engine. This is an updated version of PrinceJohn's mod which allows any empire to use the Utopian Abundance living standard after researching a technology. Unexpected Mineral Seams is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has. 6375 CG's and up 0. I'm going to give it another shot by building up a population of 499 with Decent Living Standards, copying off the ironman save, and swapping them to Utopian Abundance at 499, 500, and 501 population with a fresh copy. 416K subscribers in the Stellaris community. Took a VERY long time before I had the consumer goods economy to switch to Utopian Abundance but I'm. Stellaris > General Discussions > Topic Details. Decadent Lifestyle is superior to Utopian Abundance in almost every way. You could be perfectly capable of giving your pops utopian abundance, but after they're assimilated, their living standards usually drop to "decent. If POPs have social welfare, shared burdens or utopian. This 16. I simply start prioritizing pop growth af, make migration treaties, etc. Living standards are a measure of the quality of life and happiness of the pops in Stellaris. Go to Stellaris r/Stellaris • Posted by Tseliteiv. (Which no longer needs the “double Unity from the Egalitarian faction” crutch. Getting 100% gives a 20% yield bonus on everything which is pretty good. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. Stellaris. Ironically, the Fallen Empire pops are happier working in my Utopian Abundance Egalitarian empire than they were as Hedonists. The overpopulation stops growth, but that's okay, just keep resettling pops in there until it's full. So yeah, UA (and to a lesser extent, Social Welfare) are pretty gud. I realize that mixing living standards like this goes a bit against the spirit of utopian abundance, but this still seems very very odd. Upon enabling 1 and 2, set immigration treaties with everyone and enable edict Land of Opportunity. Communal Housing: Nobody uses housing buildings. Stratified economy will net the same loss for rulers, but will make a small profit for specialists and a good profit for workers. Stratified economy if you take the planet as a whole. PJs :: Utopian Abundance PJs :: Repeatable Technologies Expanded Stellaris Ascension Perks Psionic Hive Minds 25 tile earth Patch 2. This effect would also buff unemployed science and unity production. Essentially you're down 0. Choose a unique faction and leader and challenge up to 5 other players, plotting and battling your way to galactic dominance; all in about 1 hour. . Rather than having enslaved pops working to support unemployed utopian abundance citizens, the utopian abundance citizens take the menial jobs and leave the slaves unemployed <_<. Just have a world with nothing but housing, and tons of unemployed pops on Utopian Abundance. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. 2018 v 9. Synthetic ascension + technocracy + utopian abundance is probably my favorite playthrough so far. Also, this prevents the ruining of buildings due to falling below the pop requirement. The transition towards Energy upkeep from Food upkeep for Synth is actually pretty painless since your Technicians get a pretty powerful output buff. It was announced on 2017-02-02 [1] and was released on 2017-04-06 [2]. Compare Utopian Abundance and shared burdon. Does anyone know why?. And of course a fleet becomes MIA if it was a system that rebels, because in Stellaris , slavery is ok, but crossing a system without autorisation is forbidden. Huge fleet capabilities. 1 or lower difference)In Stellaris the two ethics have more to do with the political organization of society, it may be more apt to label them Autocratic vs Democratic, with Oligarchic as the middle ground between the two. utopian abundance used to be about "abolishing. but the shard modifier is not. Use them to cover amenities. This is not *just* a "no artisans" build. Stellaris’s answer to the nordic model is the social welfare living standard. 5 unity per specialist. Just wow. like, it's the same thing at heart, but one is not working with the abundance it. Go to Stellaris r/Stellaris. Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. I build one assembly building per planet. However, you will still need to raise minerals and energy production as you build up the ecu. Now, what about we make unemployed pops actually useful and a. Your commerce building comes with a Merchant (after picking up some trads). So if you also run materialist, academic privilege gives lots of bonus political power to rulers and. 9. Increase UA unity generation of unemployed pops from 1 to 2. shared burdens is the "transitional society" to it. Stellaris > General Discussions > Topic Details. I can see even an authoritarian society which is earning resources hand over fist tossing huge amount of resources to "keep the slaves happy" to maintain their social structure. ago. By 2350 I had 6,000+ pops on utopian abundance devouring a truly ludicrous amount of consumer goods, not to mention the +2 penalty for each unemployed pop across 80. This locks you to Fanatic Pacifist. Social welfare with a huge amount of resources IS utopian abundance. . Thread starter TrotBot; Start date Oct 1, 2022; Jump to latest Follow. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. Utopian Abundance just isn't very good to begin with, and Megacorps don't have any real synergy with it. Let's look at the second resolution group. 475 credit loss. Utopian abundance increases happiness thus attracting immigrants. Go synth ascension (or just use synths for living in Utopian while organics work), as F. How do you think is life on an Utopian Abundance xenophilic empire? Like, I do get a bit of flavor from the in-game text, but how exactly do you picture life inside an empire like that? Like in-daily life? Like in the Culture? Or more like a very perfectioned communist state? Or more like a very subsidised megastate that somehow is uncorruptible?Stellaris Nexus Stellaris Nexus is a simultaneous turn-based multiplayer 4X game offering the full spectrum of a thrilling, strategic 4X experience. This is correct, Utopian Abundance unemployment is not considered a job so it doesn't benefit from bonuses that increase resource output from jobs. Rorschach Jan 2, 2019 @ 2:19am. 1) Just keep expanding Utopian Abundance to 13, 15, 20 species and hope that it gets 10 of the species it actually wants in there somewhere. Living standards give political power modifiers. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. #1. Remember to manually set the living standards for all species if you use Assimilation default citizenship. Darvin3 • 3 yr. Artist produce 6 consumer goods. Those "free" bonuses you're getting are not. You can run Utopian Abundance, but your Synth pops only have a pop upkeep of 0. And oh boy does it mess things up. I had a space USSR race in Stellaris as well pre-megacorp,. I wonder if the 'Decadent Lifestyle' standard of living has any real advantages over other standards of living. If you don’t have the expansion, you can’t use this mod. Don't worry about upgrading them until your alloy production is over 300 per month, either resettle pops into new habitats if authoritarian or run social welfare/utopian abundance as egalitarian. LullabyToNightmares. I have 32 pops, and each one has 5 political power according to the tooltip. 2-0. It will depend on load order. Go to Stellaris r/Stellaris. Will only use if egalitarian. 8. It could be a money-less socialist utopia, or a capitalist-ish society with very high guaranteed minimum living standards, or many other things. Something like a soul does absolutely exist in Stellaris, since only beings that are alive can access the Shroud naturally. Utopian Abundance is always better assuming that CG are not a factor. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. 5 trade which, while not self-sustaining in terms of covering the CG cost, does provide a significant energy/unity boost when you have it in a trade build. if You are setting utopian abundance it is because you're playing. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. Ironically, they'll be happier than the actual Fallen Empire hedonists, whom don't have a happiness boost. r/Stellaris. for utopian abundance. Utopian abundance is essentially communism -- everyone gets the same amount of luxury goods, including workers and specialists. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. Utopian Abundance is actually an incredibly expensive way to generate research. Gaia Worlds Void Dwellers. The rest is flex. Confirmed, opting into the 2. You xan also throw an occasional lab in your. You can be swimming in unity and influence, and use all the. Catch is- shortage of consumer goods only affect jobs that use them- culture workers and researchers. 02 #3. Utopia is the first major expansion for Stellaris. Comrade, you must embrace the Free Market Economy of Trade and Mercantilism to truly supply your population with a Utopian Abundance instead of merely Sharing the Burden. They do, by giving other planets a growth boost. Also utopian abundance will be open for imperial authorities. 52. This is not *just* a "no artisans" build. Decadent Lifestyle is superior to Utopian Abundance in almost every way. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. ). The 'utopian abundance' living standards makes unemployed pops happy and productive. A utopian abundance society for everyone should basically suck up all immigration from any Empire without that policy that is has migration treaties with and probably a good chunk from neighboring empires without that. Living standards are a measure of the quality of life and happiness of the pops in Stellaris. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. Authoritarian ethic in Stellaris leads to dictatorship, Egalitarianism to democracy. May 15, 2020 @ 5:33pm Overpopulation So coming back to the game after a few years and overpopulation is going to be an issue soon. Beacon of Liberty and Idealistic Foundation. On one hand it retains different consumption levels of standard "unequal" living standards but at the same time it does grant equal bonus to happiness while simultaneously lacking political power modifiers in the same vein as Utopian Abundance or Shared Burden. Stellaris. Stellaris > General Discussions > Topic Details. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. Utopian Abundance Empires have significant strategic and compositional differences from others- among which being perfectly flat political power structures (very significant implication for the galactic community resolutions and wars of expansion),. Unfourtunately due to hardcoded stellaris part i simply cannot change upkeep ONLY. Go to Stellaris r/Stellaris. yes the rubricator is awesome. 5x. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. authoritarians have their own version of utopian abundance now with decadent, which is great for making sure people who aren't. don't have criminal modifiers on it yet and once the planet has more than 3 pops that are both unemployed and have no Utopian Abundance/Social Welfare/Shared Burden living standards (or 10 unemployed non-bio. The only issue is with the egalitarian utopian abundance, your rulers dont have anymore political power than normal pops. , good for one free parody-parody. The key difference between them is that Academic Privilege gives +10% to researcher job outputs but incurs higher Consumer Goods usage. 6 production bonus. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. My desire is to have a main species and subservient/enslaved species' with the latter on utopian abundance producing the bulk of my research while my main species works the specialist jobs. )Glad you've asked everyone. Then go into the one still in the game folder, find the entry for the 'utopian abundance' living standard, and delete out the part that says you can't use it as a non-egalitarian empire. Will report back what I find when I complete the experiment. I do agree that Utopian Abundance needs a bit more "oomph" now that unemployment is basically a non-issue during most of the game. There is a -25% happiness. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less. 8% job and trade value output. Utopian Abundance can be quite OP if you use it at the start of the game (and maybe further in. Utopian Abundance: (6*32)*0. I prefer utopian. Possibly extending to universal basic income, etc. It needs a name that reflects the fact that by choosing it all strata in society become equal. Have your organic POPs on utopian abundance on ruler and (some) specialist jobs, with the rest being unemployed. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. stratified economy < decent conditions < academic privilege < social welfare < utopian abundance. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. Would it be like everybody is filthy rich so nobody is in disavantage? Even unemployed people spend their time in art and science. parentheticalobject • 5 yr. You'll still get the notification icon that there are unemployed pops, but no more annoying pop ups. Click to expand. while with egalitarian everybody is kept happy with utopian Abundance. Also, having democracy makes it faster for your pops to relocate which is nice. So, it's actually a good combo with its merits. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Under Utopian abundance, every pop already has equal political power.